Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix
Hyunju Park, Byung-Yoon Lee, Min-Jea Tahk and Dong-Wan Yoo
International Journal of Aeronautical and Space Sicences, vol. 17, no. 2, pp.204-213, 2016
Abstract : A differential game theory based approach is used to develop an automated maneuver generation algorithm for Within Visual
Range (WVR) air-to-air combat of unmanned combat aerial vehicles (UCAVs). The algorithm follows hierarchical decisionmaking
structure and performs scoring function matrix calculation based on differential game theory to find the optimal
maneuvers against dynamic and challenging combat situation. The score, implying how much air superiority the UCAV has,
is computed from the predicted relative geometry, relative distance and velocity of two aircrafts. Security strategy is applied
at the decision-making step. Additionally, a barrier function is implemented to keep the airplanes above the altitude lower
bound. To shorten the simulation time to make the algorithm more real-time, a moving horizon method is implemented. An
F-16 pseudo 6-DOF model is used for realistic simulation. The combat maneuver generation algorithm is verified through
three dimensional simulations.
Keyword : Air-to-Air Combat, Differential Game, Scoring Function Matrix, Pursuit-Evasion Game |